Most
Common Rules:
- Out
of bounds options – If a player feels he has hit his ball out of
bounds from a tee shot or any other shot the options are as follows.
Hitting provisional Balls. Once your Ball has passed the point of
your lost Ball the provisional Ball will now be the ball in play.
1) Hit a provisional ball into play and taking a one stroke penalty
from place of where the ball was last hit.
2) Go to where the group feels the ball went out of bounds and take a
drop there and adding 2 additional strokes to their score. Example –
tee shot out of bounds, no provisional ball hit – player would be
shooting 4 from the place that the group feels the ball went out of
bounds. The drop would be
just on the fairway in line with where the ball settled out of bounds.
Once a player leaves
the Tee Box going back to the last place the ball was hit option is
gone.
Lost
Ball which is not deemed out of Bounds by the rest of the group. An
Invisible red stakes will be on all holes unless already outlined by
Red or Whites stakes. The options are as follows
1) A player can take a drop from 2 club lengths from any tree lines or
boundaries that the group feels the ball crossed and take a drop from
there. Adding one stroke to your score.
2) Hitting from the spot where the ball was last hit. Once a player
leaves the Tee Box or place the ball was last hit going back to the
last place the ball was hit option is gone.
Bunkers
and waste bunkers – Players can lift, rake and place their ball back
in a bunker to ensure that they are not in a foot print or a bunker
with little or no sand. If a player does so from a side hill lie he
must push the ball into the side of the bunker until it is able to
stay the way it was prior to using this rule. If no rakes are around
waste bunker players can move there ball from any foot prints or in
prints and just place the ball at closest point of relief.
Spike
Marks – Players can fix any spike marks or imperfections on the
greens.
Tramping
down rough to improve your lie in the rough. This is NOT PERMITTED and
will result in a 1 stoke penalty. Players have one warning of this
rule before a 1 stoke penalty is added to your score.
6
inch tickle permitted on your own fairways, cleaning
the ball not allowed unless deemed a lift clean and place day.
Ready
Golf is always enforced to help with speed of play
Retrogression
on regular tour events will be the way to resolve ties. Playoffs will
be used for first place ties at majors (if extra play allowed)
Slow
Play Rule - Any
group that does not tee off on a par 4 or 5 after the flag has been
put in will be subject to a 1 stroke penalty for the whole group.
Groups will have a 2 hole grace period to catch up before another
stroke penalty will be applied! If the last group plays in under 4:50
minutes all penalties will be waived.
If a player has an average drive 200 yards or less they can play from the forward tees or the tee's designed for that day by the tour director. Long drive holes must be played from the regular tees, as for closest to pin holes play them from your assigned tees, Some or all could be at the regular tees some or all could be from the forward tees.
The idea is if there is not a tee box 400-500 yards ahead of the tees assigned for the day the Chapter owner will assign tee decks by either playing the forward tees if they are between 400-500 yards shorter or the hardest (x amount of holes) holes played from the forward tees until the 400 -500 yards have been made up. My idea is that on a tighter course we will lean more towards the 500 yards and open courses more to the 400 yards area.
If this applies to you please talk to your Chapter owner,
If a player ball settles on the cart path the ball will be placed on
the fairway side of the cart path.
If a player is unsure of a rule please play another ball. The ruling
will be made in the clubhouse pending on the ruling which ball will be
used for the score.
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